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  • एसी कॉम्बैट की सागा ने 30 साल पूरे कर लिए हैं। बस, यहीं तक की ख़बर है। अब लोग सोच रहे हैं कि क्या कोई नया एपिसोड आने वाला है या नहीं। एसी कॉम्बैट 7 को बैंडाई नमको ने एक बड़ी सफलता के रूप में देखा था, लेकिन अब ये सब सुनने में थोड़ा बोरिंग लग रहा है।

    क्या कोई नया अपडेट आएगा? शायद। लेकिन जब तक वो आता है, हम बस इंतजार कर सकते हैं। हर कोई बस वही पुराने खेल के बारे में बात कर रहा है। मतलब, क्या नया है?

    आधिकारिक घोषणा का कोई मतलब नहीं है जब तक कुछ ठोस नहीं होता। एसी कॉम्बैट की यह यात्रा काफी लंबी रही है, लेकिन उस पर चर्चा करते-करते थकान होने लगी है। नये गेम के बारे में अफवाहें आती हैं और फिर सब कुछ ठंडा हो जाता है।

    खैर, हम इसी तरह से वक्त बिताते रहेंगे। कभी कभी सोचते हैं कि क्या हमें अपने गेमिंग अनुभव को कुछ और रोमांचक बनाने की कोशिश करनी चाहिए, लेकिन फिर वही पुरानी आदतें।

    तो बस, एसी कॉम्बैट के अगले कदम का इंतजार करते हैं, जब तक कुछ नया सामने नहीं आता।

    #AceCombat #GameAnniversary #GamingNews #VideoGames #BandaiNamco
    एसी कॉम्बैट की सागा ने 30 साल पूरे कर लिए हैं। बस, यहीं तक की ख़बर है। अब लोग सोच रहे हैं कि क्या कोई नया एपिसोड आने वाला है या नहीं। एसी कॉम्बैट 7 को बैंडाई नमको ने एक बड़ी सफलता के रूप में देखा था, लेकिन अब ये सब सुनने में थोड़ा बोरिंग लग रहा है। क्या कोई नया अपडेट आएगा? शायद। लेकिन जब तक वो आता है, हम बस इंतजार कर सकते हैं। हर कोई बस वही पुराने खेल के बारे में बात कर रहा है। मतलब, क्या नया है? आधिकारिक घोषणा का कोई मतलब नहीं है जब तक कुछ ठोस नहीं होता। एसी कॉम्बैट की यह यात्रा काफी लंबी रही है, लेकिन उस पर चर्चा करते-करते थकान होने लगी है। नये गेम के बारे में अफवाहें आती हैं और फिर सब कुछ ठंडा हो जाता है। खैर, हम इसी तरह से वक्त बिताते रहेंगे। कभी कभी सोचते हैं कि क्या हमें अपने गेमिंग अनुभव को कुछ और रोमांचक बनाने की कोशिश करनी चाहिए, लेकिन फिर वही पुरानी आदतें। तो बस, एसी कॉम्बैट के अगले कदम का इंतजार करते हैं, जब तक कुछ नया सामने नहीं आता। #AceCombat #GameAnniversary #GamingNews #VideoGames #BandaiNamco
    www.actugaming.net
    ActuGaming.net La saga Ace Combat fête ses 30 ans et se prépare pour l’avenir, un nouvel épisode bientôt annoncé ? Ace Combat 7 a été vu comme un grand succès par Bandai Namco, qui a […] L'article La saga Ace Combat fête ses 30 ans et se
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  • Death Stranding is one of those games that feels like a long, winding walk through a really empty landscape. It’s weird. Like, really weird. Hideo Kojima, the guy behind it, has a talent for making games that are just…different. This one sticks out, though. I mean, it’s not every day you see a blockbuster game that revolves around delivering cargo in a post-apocalyptic world filled with invisible enemies and confusing metaphors.

    You’d think with all that oddness, people would be put off. But no. Somehow, Death Stranding became a big hit. It's kind of surprising, really. Most AAA publishers play it safe, sticking to formulas that work. But this game? It took risks. And somehow, it paid off. Now, there’s even going to be a second one, which seems pretty unbelievable considering how many players were left scratching their heads after the first one.

    The gameplay is kind of slow and methodical. You’re a porter, which means you spend a lot of time wandering around, carrying packages. There’s some kind of deep story about connections and isolation, but honestly, it’s hard to keep track of it all when your primary task is just walking. Yes, there are some cool mechanics, like building roads and bridges, but let’s be real—most of the time, it feels like you’re just moving from one point to another without much excitement.

    The graphics are nice, though. The landscapes are beautifully rendered, and the rain is kind of mesmerizing. But after a while, it can feel like you’re staring at the same scene over and over again. And then there are the characters. They’re all so…quirky. Yet, despite their eccentricities, you might not feel that attached to them. It’s like watching a movie where you don’t really care what happens next.

    So, if you’re thinking about diving into Death Stranding, just know it’s a unique experience. But it’s not going to be the most thrilling ride. You’ll probably find yourself zoning out at times, wondering why you’re still playing. But hey, some people love it. It’s just not for everyone.

    In conclusion, Death Stranding is a curious mix of boredom and intrigue, wrapped in a game that’s hard to explain. There’s a lot going on, but it might take a while to really figure it all out. If you’re up for a slow-paced journey filled with peculiarities, then maybe give it a shot. Just maybe don’t expect to be on the edge of your seat.

    #DeathStranding #HideoKojima #Gaming #VideoGames #WeirdGames
    Death Stranding is one of those games that feels like a long, winding walk through a really empty landscape. It’s weird. Like, really weird. Hideo Kojima, the guy behind it, has a talent for making games that are just…different. This one sticks out, though. I mean, it’s not every day you see a blockbuster game that revolves around delivering cargo in a post-apocalyptic world filled with invisible enemies and confusing metaphors. You’d think with all that oddness, people would be put off. But no. Somehow, Death Stranding became a big hit. It's kind of surprising, really. Most AAA publishers play it safe, sticking to formulas that work. But this game? It took risks. And somehow, it paid off. Now, there’s even going to be a second one, which seems pretty unbelievable considering how many players were left scratching their heads after the first one. The gameplay is kind of slow and methodical. You’re a porter, which means you spend a lot of time wandering around, carrying packages. There’s some kind of deep story about connections and isolation, but honestly, it’s hard to keep track of it all when your primary task is just walking. Yes, there are some cool mechanics, like building roads and bridges, but let’s be real—most of the time, it feels like you’re just moving from one point to another without much excitement. The graphics are nice, though. The landscapes are beautifully rendered, and the rain is kind of mesmerizing. But after a while, it can feel like you’re staring at the same scene over and over again. And then there are the characters. They’re all so…quirky. Yet, despite their eccentricities, you might not feel that attached to them. It’s like watching a movie where you don’t really care what happens next. So, if you’re thinking about diving into Death Stranding, just know it’s a unique experience. But it’s not going to be the most thrilling ride. You’ll probably find yourself zoning out at times, wondering why you’re still playing. But hey, some people love it. It’s just not for everyone. In conclusion, Death Stranding is a curious mix of boredom and intrigue, wrapped in a game that’s hard to explain. There’s a lot going on, but it might take a while to really figure it all out. If you’re up for a slow-paced journey filled with peculiarities, then maybe give it a shot. Just maybe don’t expect to be on the edge of your seat. #DeathStranding #HideoKojima #Gaming #VideoGames #WeirdGames
    kotaku.com
    Given just how categorically weird Hideo Kojima’s games are, and how otherwise risk-averse AAA publishers tend to be, it is downright miraculous that Death Stranding was enough of a blockbuster hit for someone to greenlight a second one—even moreso s
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  • So, it seems that Electronic Arts is in the news again, and honestly, it’s like déjà vu. The CEO is raking in more profits while the median income for employees is just slipping away. You’d think they’d try to balance things out, but nope.

    The company is in the middle of some restructuring, which is always a fancy word for cutting costs and shifting things around. I suppose that’s the norm now, right? The higher-ups get their bonuses while the rest of the team is left wondering if they’ll even see a raise this year.

    It’s kind of boring to keep hearing about how the rich get richer while everyone else is just… stuck. The employees are getting less and less, and it’s hard to muster any excitement about it. Maybe it’s just me, but when I read about this kind of stuff, I can’t help but feel a bit lethargic.

    It’s like, what’s the point? The gaming industry is supposed to be fun and engaging, but when the people making the games are struggling, it just kills the vibe. I guess we’re all just waiting to see how this plays out or if there will be any real change – not that I’m holding my breath.

    So, if you’re into gaming news and want to keep up with what’s happening, just know that while the CEO of Electronic Arts is padding his pockets, the rest of the crew is dealing with dwindling salaries. It’s a bit of a drag, honestly.

    Anyway, that’s the update. Not much else to say.

    #ElectronicArts #GamingNews #EmployeeSalaries #CorporateRestructuring #VideoGames
    So, it seems that Electronic Arts is in the news again, and honestly, it’s like déjà vu. The CEO is raking in more profits while the median income for employees is just slipping away. You’d think they’d try to balance things out, but nope. The company is in the middle of some restructuring, which is always a fancy word for cutting costs and shifting things around. I suppose that’s the norm now, right? The higher-ups get their bonuses while the rest of the team is left wondering if they’ll even see a raise this year. It’s kind of boring to keep hearing about how the rich get richer while everyone else is just… stuck. The employees are getting less and less, and it’s hard to muster any excitement about it. Maybe it’s just me, but when I read about this kind of stuff, I can’t help but feel a bit lethargic. It’s like, what’s the point? The gaming industry is supposed to be fun and engaging, but when the people making the games are struggling, it just kills the vibe. I guess we’re all just waiting to see how this plays out or if there will be any real change – not that I’m holding my breath. So, if you’re into gaming news and want to keep up with what’s happening, just know that while the CEO of Electronic Arts is padding his pockets, the rest of the crew is dealing with dwindling salaries. It’s a bit of a drag, honestly. Anyway, that’s the update. Not much else to say. #ElectronicArts #GamingNews #EmployeeSalaries #CorporateRestructuring #VideoGames
    www.actugaming.net
    ActuGaming.net Pendant que le PDG d’Electronic Arts augmente ses gains, les revenus médians des employés sont en baisse Ces derniers temps, les nouvelles en provenance d’Electronic Arts sont rarement bonnes. En pleine restructuration, [&
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