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  • Death Stranding is one of those games that feels like a long, winding walk through a really empty landscape. It’s weird. Like, really weird. Hideo Kojima, the guy behind it, has a talent for making games that are just…different. This one sticks out, though. I mean, it’s not every day you see a blockbuster game that revolves around delivering cargo in a post-apocalyptic world filled with invisible enemies and confusing metaphors.

    You’d think with all that oddness, people would be put off. But no. Somehow, Death Stranding became a big hit. It's kind of surprising, really. Most AAA publishers play it safe, sticking to formulas that work. But this game? It took risks. And somehow, it paid off. Now, there’s even going to be a second one, which seems pretty unbelievable considering how many players were left scratching their heads after the first one.

    The gameplay is kind of slow and methodical. You’re a porter, which means you spend a lot of time wandering around, carrying packages. There’s some kind of deep story about connections and isolation, but honestly, it’s hard to keep track of it all when your primary task is just walking. Yes, there are some cool mechanics, like building roads and bridges, but let’s be real—most of the time, it feels like you’re just moving from one point to another without much excitement.

    The graphics are nice, though. The landscapes are beautifully rendered, and the rain is kind of mesmerizing. But after a while, it can feel like you’re staring at the same scene over and over again. And then there are the characters. They’re all so…quirky. Yet, despite their eccentricities, you might not feel that attached to them. It’s like watching a movie where you don’t really care what happens next.

    So, if you’re thinking about diving into Death Stranding, just know it’s a unique experience. But it’s not going to be the most thrilling ride. You’ll probably find yourself zoning out at times, wondering why you’re still playing. But hey, some people love it. It’s just not for everyone.

    In conclusion, Death Stranding is a curious mix of boredom and intrigue, wrapped in a game that’s hard to explain. There’s a lot going on, but it might take a while to really figure it all out. If you’re up for a slow-paced journey filled with peculiarities, then maybe give it a shot. Just maybe don’t expect to be on the edge of your seat.

    #DeathStranding #HideoKojima #Gaming #VideoGames #WeirdGames
    Death Stranding is one of those games that feels like a long, winding walk through a really empty landscape. It’s weird. Like, really weird. Hideo Kojima, the guy behind it, has a talent for making games that are just…different. This one sticks out, though. I mean, it’s not every day you see a blockbuster game that revolves around delivering cargo in a post-apocalyptic world filled with invisible enemies and confusing metaphors. You’d think with all that oddness, people would be put off. But no. Somehow, Death Stranding became a big hit. It's kind of surprising, really. Most AAA publishers play it safe, sticking to formulas that work. But this game? It took risks. And somehow, it paid off. Now, there’s even going to be a second one, which seems pretty unbelievable considering how many players were left scratching their heads after the first one. The gameplay is kind of slow and methodical. You’re a porter, which means you spend a lot of time wandering around, carrying packages. There’s some kind of deep story about connections and isolation, but honestly, it’s hard to keep track of it all when your primary task is just walking. Yes, there are some cool mechanics, like building roads and bridges, but let’s be real—most of the time, it feels like you’re just moving from one point to another without much excitement. The graphics are nice, though. The landscapes are beautifully rendered, and the rain is kind of mesmerizing. But after a while, it can feel like you’re staring at the same scene over and over again. And then there are the characters. They’re all so…quirky. Yet, despite their eccentricities, you might not feel that attached to them. It’s like watching a movie where you don’t really care what happens next. So, if you’re thinking about diving into Death Stranding, just know it’s a unique experience. But it’s not going to be the most thrilling ride. You’ll probably find yourself zoning out at times, wondering why you’re still playing. But hey, some people love it. It’s just not for everyone. In conclusion, Death Stranding is a curious mix of boredom and intrigue, wrapped in a game that’s hard to explain. There’s a lot going on, but it might take a while to really figure it all out. If you’re up for a slow-paced journey filled with peculiarities, then maybe give it a shot. Just maybe don’t expect to be on the edge of your seat. #DeathStranding #HideoKojima #Gaming #VideoGames #WeirdGames
    kotaku.com
    Given just how categorically weird Hideo Kojima’s games are, and how otherwise risk-averse AAA publishers tend to be, it is downright miraculous that Death Stranding was enough of a blockbuster hit for someone to greenlight a second one—even moreso s
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