It’s absolutely infuriating how the digital sculpting community is drowning in a sea of tutorials that totally miss the point! Just recently, I stumbled upon Luis Roach’s video titled "How to Approach Sculpting in Blender". Sure, he might have decent intentions, but let’s get real: the content is fundamentally flawed and does nothing to address the crucial aspects of digital sculpting that most beginners truly need to understand.
First off, the emphasis on the "thought process" and "overall workflow" is nothing more than a glorified excuse for a lack of depth in technique. What is the point of talking about workflow if you aren't diving deep into the actual nitty-gritty of sculpting? It’s like giving someone a car key without teaching them how to drive! The tutorial might be aimed at helping beginners, but it instead leaves them floundering in confusion. When are we going to demand real, actionable insights instead of this vague, hand-wavy nonsense?
Let’s talk about the tools, shall we? Roach seems to think the tools themselves are secondary, but that’s where most beginners trip up! You can’t just throw a bunch of abstract ideas at someone and expect them to magically understand how to use Blender effectively. What about the essential techniques? The common pitfalls? The specific shortcuts that could save countless hours of frustration? It’s as if he believes that simply mentioning the stages of sculpting is enough to equip aspiring artists with the skills they need. Spoiler alert: it’s not!
And what about the execution? From what I observed, the pacing of the tutorial felt rushed. It’s like he just wanted to get through it and check off a box on his to-do list. In reality, beginners need a steady hand to guide them through the intricacies of sculpting in Blender. Rushing through important points only serves to alienate those who genuinely want to learn. If you care about teaching, then slow down and take the time to ensure your audience actually grasps the content!
It’s time we demand quality over quantity in the digital sculpting community. The standard has been set low, and it’s frankly maddening! If you’re going to make a tutorial on how to approach sculpting in Blender, then do it right! Provide depth, clarity, and real guidance. Stop catering to the lowest common denominator and start lifting the entire community up with genuine, thorough education.
We need to hold creators accountable for the content they produce. If it doesn’t serve to truly educate and elevate, then what’s the point? Let’s push for better tutorials that actually equip beginners with the skills they need to thrive in the world of digital sculpting.
#DigitalSculpting #BlenderTutorials #SculptingInBlender #ArtEducation #QualityOverQuantity
First off, the emphasis on the "thought process" and "overall workflow" is nothing more than a glorified excuse for a lack of depth in technique. What is the point of talking about workflow if you aren't diving deep into the actual nitty-gritty of sculpting? It’s like giving someone a car key without teaching them how to drive! The tutorial might be aimed at helping beginners, but it instead leaves them floundering in confusion. When are we going to demand real, actionable insights instead of this vague, hand-wavy nonsense?
Let’s talk about the tools, shall we? Roach seems to think the tools themselves are secondary, but that’s where most beginners trip up! You can’t just throw a bunch of abstract ideas at someone and expect them to magically understand how to use Blender effectively. What about the essential techniques? The common pitfalls? The specific shortcuts that could save countless hours of frustration? It’s as if he believes that simply mentioning the stages of sculpting is enough to equip aspiring artists with the skills they need. Spoiler alert: it’s not!
And what about the execution? From what I observed, the pacing of the tutorial felt rushed. It’s like he just wanted to get through it and check off a box on his to-do list. In reality, beginners need a steady hand to guide them through the intricacies of sculpting in Blender. Rushing through important points only serves to alienate those who genuinely want to learn. If you care about teaching, then slow down and take the time to ensure your audience actually grasps the content!
It’s time we demand quality over quantity in the digital sculpting community. The standard has been set low, and it’s frankly maddening! If you’re going to make a tutorial on how to approach sculpting in Blender, then do it right! Provide depth, clarity, and real guidance. Stop catering to the lowest common denominator and start lifting the entire community up with genuine, thorough education.
We need to hold creators accountable for the content they produce. If it doesn’t serve to truly educate and elevate, then what’s the point? Let’s push for better tutorials that actually equip beginners with the skills they need to thrive in the world of digital sculpting.
#DigitalSculpting #BlenderTutorials #SculptingInBlender #ArtEducation #QualityOverQuantity
It’s absolutely infuriating how the digital sculpting community is drowning in a sea of tutorials that totally miss the point! Just recently, I stumbled upon Luis Roach’s video titled "How to Approach Sculpting in Blender". Sure, he might have decent intentions, but let’s get real: the content is fundamentally flawed and does nothing to address the crucial aspects of digital sculpting that most beginners truly need to understand.
First off, the emphasis on the "thought process" and "overall workflow" is nothing more than a glorified excuse for a lack of depth in technique. What is the point of talking about workflow if you aren't diving deep into the actual nitty-gritty of sculpting? It’s like giving someone a car key without teaching them how to drive! The tutorial might be aimed at helping beginners, but it instead leaves them floundering in confusion. When are we going to demand real, actionable insights instead of this vague, hand-wavy nonsense?
Let’s talk about the tools, shall we? Roach seems to think the tools themselves are secondary, but that’s where most beginners trip up! You can’t just throw a bunch of abstract ideas at someone and expect them to magically understand how to use Blender effectively. What about the essential techniques? The common pitfalls? The specific shortcuts that could save countless hours of frustration? It’s as if he believes that simply mentioning the stages of sculpting is enough to equip aspiring artists with the skills they need. Spoiler alert: it’s not!
And what about the execution? From what I observed, the pacing of the tutorial felt rushed. It’s like he just wanted to get through it and check off a box on his to-do list. In reality, beginners need a steady hand to guide them through the intricacies of sculpting in Blender. Rushing through important points only serves to alienate those who genuinely want to learn. If you care about teaching, then slow down and take the time to ensure your audience actually grasps the content!
It’s time we demand quality over quantity in the digital sculpting community. The standard has been set low, and it’s frankly maddening! If you’re going to make a tutorial on how to approach sculpting in Blender, then do it right! Provide depth, clarity, and real guidance. Stop catering to the lowest common denominator and start lifting the entire community up with genuine, thorough education.
We need to hold creators accountable for the content they produce. If it doesn’t serve to truly educate and elevate, then what’s the point? Let’s push for better tutorials that actually equip beginners with the skills they need to thrive in the world of digital sculpting.
#DigitalSculpting #BlenderTutorials #SculptingInBlender #ArtEducation #QualityOverQuantity
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